ON-SITE
& REMOTE
+10 YEARS OF EXPERTISE
Jet Reyes
SUMMARY
Technical Producer & Production Manager, based in Long Beach, CA
I work at the intersection of people, technology, and production. On set, in a studio, or fully remote, I keep the day on track. My job is handling the parts that would otherwise slow everyone else down.
People-First Approach
·
Reliability You Can Count On
·
A Focus on Quality
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People-First Approach · Reliability You Can Count On · A Focus on Quality ·
PROFESSIONAL CV
Scout House
A creative technology studio behind 100+ game launches and educational programs for Meta, YouTube, Google, and Unity.
Unit Production Manager (Full-Time)
July 2022 - April 2026
Coordinated production for shoots up to $300K, 15 to 60 person crews, and 5 to 6 vendors.
Turned creative shot lists into production plans, coordinating with directors, camera, art, and vendors on gear, budget, and schedule.
Managed rentals, insurance, vendor approvals, crew onboarding, and call sheets, coordinating schedule reviews with 1st ADs and production coordinators.
Served as the on-site escalation point for schedule, vendor, gear, DIT/media, and client issues, resolved in real time.
Media Management / DIT (Full-Time)
January 2022 - April 2026
Managed high-volume DIT workflows across ~150 productions, handling 2 to 4TB of footage per shoot with same-day dailies and multi-drive backups.
Maintained media workflows across camera, BTS, gameplay, mixed reality, VFX, audio, and trailer assets.
Built repeatable folder structures, drive labeling, backup workflows, and archive systems for handoffs to editors, VFX, and post producers.
Supported up to 6 camera/media sources per shoot, coordinating handoffs to editors, VFX, and post producers.
Technical Lead / Producer (Hybrid)
July 2020 - April 2026
Supported 100+ productions, 500+ deliverables, and 50+ live streams spanning live events, webinars, studio shoots, VR/game capture, trailers, and launch content.
Built SOPs and scalable workflows for Remote Production Kits, DIT/media, call sheets, studio operations, and vendor coordination.
Partnered cross-functionally with producers, directors, clients, and teams across camera, art, post, VFX, and vendors.
Supported client work for Meta, Google, YouTube, and Unity, including Meta Connect, Oculus Launch Pad, and YouTube Creator Program.
Managed end-to-end technical workflows for remote and hybrid productions, including run-of-show development, technical rehearsals, and live cueing.
"Supported 80 to 90 remote speakers using Remote Production Kits, helping non-technical presenters configure cameras, lighting, and Zoom/OBS.
Ran technical rehearsals, testing speaker audio/video, decks, screen share, and Q&A using second-device checks.
Served as a trusted technical escalation point for cameras, audio, lighting, Zoom/OBS, and live production troubleshooting.
Studio Facilities Assistant & Coordinator
July 2023 - March 2026
Managed studio operations, including scheduling, space planning, equipment readiness, and production support.
Coordinated across teams to align resources and ensure efficient setup, turnover, and event readiness.
Operations Assistant
January 2025 - January 2026
Supported internal operations, logistics, and cross-team coordination.
Game Capture Artist
March 2020 to March 2023
Captured gameplay and cinematic footage across multiple titles, specializing in VR game capture.
Created trailer-ready and social content, including video, screenshots, and GIFs.
Used in-game tools, debug builds, and custom camera setups for cinematic framing and motion.
Worked within Unity, Unreal Engine, OBS, and capture hardware (Elgato, Blackmagic).
Translated gameplay into marketing and promotional content.
Post-Production Coordinator
January 2020 - January 2023
Video Editor
January 2020 - January 2022
VRScout
VR & AR media company and immersive content studio based in Los Angeles.
Production Assistant
November 2028 - March 2020
Junior Editor
May 2017 - March 2020
Audio Visual Technician
January 2017 - March 2020
Supported on-site technical setups for live events and activations, including PC builds and demo stations for VR/game experiences.
Set up and operated speakers, lighting, and A/V equipment for panels and live events.
Assisted with stage setup, breakdown, and cable management to maintain safe, clean environments.
Recorded live panels for podcast distribution and edited audio/video for post-production.
Provided on-site technical support for setup, troubleshooting, and event execution.

